Request Our Building Real-World Video Sites in HTML5

We've been geeking out over the iPads lying around our office, watching videos on sites that we've helped customers build. Being a white label system, we let our customers speak for themselves, but if you've watched a video on an iPad you've probably hit our systems. It's clear that the tablet form factor is perfect for online video, and whether it's an iPad, Android device, tablet PC, or whatever else gets leaked to Gizmodo next, we think that's where a lot of consumption is going to happen.

So based on the work we've been doing, we’d thought we'd respond to the resurgent interest in JavaScript-based players and the recent video format wars with a review of how we've traditionally approached these kind of multi-format, multi- environment players, and show how we carry this tradition forward in HTML5. People following the format debates—Flash over RTMP, MPEG-4 over HTTP, On2 VP8, Ogg, the various fragment-based formats like Apple live streaming, Silverlight Smooth Streaming, Akamai HD, Adobe’s Project Zeri, etc.— can find themselves struggling to make the right choice, and we’d like to help them avoid the mistakes we’ve seen in other HTML5 video frameworks.

This paper is written for technical readers familiar with player technologies in particular, and web development in general. But it also has value for non-technical audiences, as that it points out the issues that any real HTML5 player framework has to solve.

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